|
|
ZOT Information - 11/1/1996
From: musicomp@infowest.com (Shaun & Camille and 8 others)
Well, ZOT looks like Pacman, but with boogerglasses (they're like sunglasses, only they are extremely
reflective, but only on the outside, and they can focus energy, known as "BOOG" into a blast that
blows apart creatures and machines) and he's got a chameleon-type tongue that can be aimed, extended,
retracted, and flicked out to get it stuck on something. You can detach it with OPTION. Using his
tongue, he can swing around, confine moving objects' paths to a circle by anchoring them, hitch rides
on frisbees, and other cool stuff the player thinks up. In the multiverse ZOT lives in, the forces of
normalcy and wierdness are threatening to overwhelm and destroy one another, and it's ZOT's job to
set the balance right. Major imbalances caused by extremely huge and/or twisted things must be
countered by either creation or destruction, player's choice. ZOT can eat any object his size and gain
size with a special BOOST powerup. ZOT can also add these objects, some of which may be parts of
creatures he blasted, onto himself, and these objects become body parts, which can be used with the
numpad:
1: upper left arm/hand object
2: head gear
3: upper right arm/hand
4: middle left arm/hand
5: midsection
6: middle right arm/hand
7: left leg/foot
8: tail
9: right leg/foot
Any properly sized object can be used in any slot (eyeballs for legs, hotdogs for headgear), and any
objects can be used locomotively, player's choice(walk sequence example: head, foot, tail, head, foot,
tail, etc, always in a counter-clockwise pattern using the selected parts, which can still use their special
functions). Every object does something, and some whole creatures can be used. If ZOT gulped, but not
ate (gulping gets it in your mouth, eating an object "destroys" it and gives you it's boog) a frisbee, it
would be in his mouth and he could hover around like a flying saucer, and spit it out any time he
wanted, maybe to knock a telephone off of the nail clipper springboard (everything in this game is
strange, even in it's normalcy, becuase of the imbalance, which causes "wormholes" to appear in
imbalanced locations). The entire game will be true 3-D, and I got it all down on paper, so I just need to
get it in Wordperfect and send it to ATARI so they can have the coolest game on the coolest system. I
can't make it myself, though, but I designed all the terrain (ice,snow, lava, water, bricks, dirt, steel,
crystal, retro, etc.), some of the creatures (plabber, psychlops, choconids, wheelies, flashplungers, etc),
some contraptions (catapult, nail clipper, rocket pod, etc), the controls, the gameplay, ummm, and the
powerups (football, particle shield, cloak, etc) and lotsa other cool stuff, including the fact that it's a
combo cart and CD game, to allow faster load times, more details in saved games, and more data. My
brother helped me design the flashplungers and the kamikaze bunny troopers :) I also determined that
cool explosions will combine to create a larger one instead of being seperate small ones side by side,
which is kinda unrealistic, but they only combine during the first stage of an explosion, and not during
the collapse, so they don't start fading, then go XTREMELY KABLOOEY! just watch out for flying
pizzas, because they try to stuff your face with peppers and make you run around breathing fire
everywhere, but only if you hit them will they divide into 8 seeker pieces. Well, I hope that's enough info
for ya, and if anyone hears about the design I already submitted : Club Drive 2-High Impact, could they
tell me? tanks, bye :)
Bi Zarro, a.k.a Shokwave, signing out, with these words of wisdom: Don't give your thrustmaster a
cowboy hat, or it might get ideas and drift. (no offense, cowboys :)
|
|
|